// glossary
What is ESP, what does a triggerbot do, how do chams and glow differ? Short, clear definitions of common terms.
For more detailed explanations, see the guides.
No matching term found.
A feature that moves your crosshair to the target automatically. Settings such as field of view (FOV), smoothing and reaction time determine how obvious it is.
A technique for gaining speed by jumping again the moment you touch the ground. Doing it by hand takes timing; aids that do it automatically are called bhop.
Repaints the whole character model with a flat colour or a special material. Unlike box ESP, you see the player's full silhouette.
A feature that shows the positions of players behind walls on screen. It draws position data that already exists in the game's memory as boxes, skeletons or labels. Also known as "wallhack".
A type of cheat that doesn't embed itself in the game and runs as a separate program. It reads the game's memory from outside and places its own transparent layer on the screen.
The angular area in which the aimbot looks for targets. A narrow FOV only catches targets near the crosshair and looks more natural; a wide FOV causes sudden snaps to targets far across the screen.
Creates a glow/halo effect around the player. Less distracting than drawing boxes and easy to spot from a distance.
A unique ID generated from a computer's hardware. Used to lock licenses to a single device; some programs enforce it, others only store it for records.
A type of cheat that loads itself into the game's process. It makes more features possible (silent aim, for example), but because it interferes with the game directly it carries a different risk profile.
Two extreme styles of use. Legit: settings are kept low and the goal is not to be noticed. Rage: settings are maxed out, performance is highest but it's obvious.
A helper that shows in advance where HE, smoke and incendiary grenades will land. It can also mark ready-made throw spots.
The address in the game's memory where a piece of data is found. These addresses can shift with every game update; that's the most common reason cheats break after an update.
A transparent drawing layer sitting on top of the game. ESP and the menu are drawn here; the game's own image isn't touched.
Shows enemies on the game's own minimap that normally wouldn't be visible. Since it draws nothing on screen, it's one of the least visually noticeable aids.
A system that compensates for muzzle climb during sustained fire. Also called recoil compensation; horizontal and vertical axes are usually set separately.
A method that sends the bullet to the target without visibly moving the crosshair. Because it requires interfering inside the game, external programs don't have it; internal cheats do (in EloHane Internal, the Ragebot's silent aim option).
The fixed bullet pattern a weapon follows during sustained fire. In CS2 this pattern isn't random; it can be memorised and compensated manually.
Shows the path of a fired bullet as a line on screen. It makes visible where shots went and which way the bullet travelled.
Fires automatically when your crosshair is over an enemy. Unlike an aimbot, it doesn't move your aim; it only pulls the trigger at the right moment.
Valve's anti-cheat system. It looks for known cheat signatures and analyses suspicious in-game behaviour. Bans are permanent and recorded on the account.
Shooting an enemy behind a surface by sending the bullet through it. In CS2 not every surface is the same: material and thickness determine how much damage the bullet still deals on the other side.
The common name for ESP. It doesn't actually make walls transparent; it draws the position of the player behind the wall on screen.
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